AI Insights · Timothy · January 2023
Top 5 Sandbox-like Games in Sweden Q4 2022: Performance Insights
Explore the performance trends of the top 5 sandbox-like games in Sweden during Q4 2022, including weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw significant activity in the sandbox-like games category in Sweden. Here’s a detailed look at the performance of the top 5 games on a unified platform, covering both iOS and Android, based on data from Sensor Tower.
Roblox demonstrated strong performance throughout the quarter. Weekly revenue peaked at approximately $261K in the final week of December, with a notable increase from $158K in early November. The game’s weekly downloads also surged, especially in the last two weeks of December, reaching 20K from a mid-quarter average of around 8K. Active users steadily grew, peaking at 396K in the last week of December.
Minecraft maintained a consistent revenue stream, with a slight uptick towards the end of the quarter, reaching $18K in the last week of December. Weekly downloads saw a gradual increase, hitting a high of 1.6K in early December. Active users also showed a steady rise, peaking at around 120K towards the end of December.
Growtopia experienced fluctuations in revenue, with a significant spike to $2K in the week of November 21. Weekly downloads remained relatively stable, averaging around 120, with a slight increase to 168 in the final week of December. Active users hovered around 1K throughout the quarter, showing minor variations.
IMVU: 3D Avatar Creator & Chat saw a varied performance. Revenue increased to approximately $1.3K in the last week of December, up from about $700 in early November. Downloads peaked at 1.2K in the final week of December, while active users fluctuated, ultimately reaching around 7.6K at the end of the quarter.
ZEPETO: Avatar, Connect & Live saw significant revenue growth in December, peaking at $3.3K in the week of December 19. However, downloads remained relatively stable, averaging around 1K per week. Active users showed slight fluctuations, maintaining an average of around 9.5K throughout the quarter.
These insights highlight the dynamic nature of the sandbox-like games category in Sweden. For more detailed analytics and insights, visit Sensor Tower.